Guild Wars 2 – Ruins of Orr – Malchor’s Leap – Antre of Adjournment (Jumping Puzzle)

Antre of Adjournment is a jumping puzzle near the Valley of Lyss waypoint in Malchor’s Leap.

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Guild Wars 2 – Ruins of Orr – Straits of Devastation – Vizier’s Tower (Jumping Puzzle)

Guild Wars 2 – Maguuma Jungle – Sparkfly Fen – Verarium Delves (Jumping Puzzle)

Verarium Delves is an achievement-free jumping puzzle located in the western part of Sparkfly Fen. The entrance to the puzzle can be found behind some foliage south-west of the Vista located in this area.

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Guild Wars 2 – Maguuma Jungle – Sparkfly Fen – Inquest Hexfoundry G-14 (Jumping Puzzle)

Inquest Hexfoundry G-14 is an achievement-free jumping puzzle located in Darkweather Rise in the south-eastern part of Sparkfly Fen. There are two chests and several terminals in the area telling parts of the story of the lab.

There are two champion risen turtles swimming around in the bottom of the lab. They can be avoided if you make it to land in time.

The first chest found in the Darkweather Rise lab, guarded by three (currently inactive) force fields.

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The second chest in the Darkweather Rise lab, hidden in the fog below a cliff.

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Guild Wars 2 – Maguuma Jungle – Mount Maelstrom – Conundrum Cubed (Jumping Puzzle)

Conundrum Cubed is a jumping puzzle located in the north-western part of Mount Maelstrom, north of Govoran Waypoint.

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Guild Wars 2 – Maguuma Jungle – Metrica Province – Goemm’s Lab (Jumping Puzzle)

Goemm’s Lab is a long and difficult jumping puzzle located in the skies above Metrica Province. At the end there is a veteran Goemm the Mad and a Splendid Chest and a gate back to Cuatl Morass. The Path to Hexane Regrade entrance is located just south of the Cuatl Waypoint; enter a cave hidden by shrubberies into the eastern rocks.

When you fall out of this area you, and you will, instead of landing and dying you are teleported back to the starting platform in Cuatl Morass.

This puzzle consists of 4 stages connected by asura gates. Each stage has a starting platform “station”, a main path to the next gate and a side path that leads to an Attuner Device. You must attune yourself at the attuner device before you can proceed to the next stage. The Tuned boon lasts 20 minutes or until you use it to pass to the next station, or of course logout.

Your progress is saved and you can quickly travel to any Station you have reached by talking to the Golem Assistant at the entrance platform where you arrive after falling. Logging out erases your progress.

There are few foes and all are by themselves. There are few places you can jump off a high platform and fall a great distance to a lower platform and die. If you die and are not revived, you can travel back to the Waypoint and have to run back to the entrance again.

Guild Wars 2 – Maguuma Jungle – Caledon Forest – Spelunker’s Delve (Jumping Puzzle)

Spelunker’s Delve is a jumping puzzle in Caledon Forest. It is located at the southern edge of the map, south of the Point of Interest “Danador’s Kennel”. Follow the road south through the level 3 Jungle Trolls. Beyond the southmost bend in the road is a ground bush you can fall through.

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Guild Wars 2 – Maguuma Jungle – Caledon Forest – Spekks’ Laboratory (Jumping Puzzle)

Spekks’ Laboratory is a jumping puzzle located in the western part of Caledon Forest. In Sandycove Beach, follow the river west from Bay Haven to its source. Enter the cave right next to the source and climb the rocks to reach the laboratory.

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Guild Wars 2 – Maguuma Jungle – Caledon Forest – Morgan’s Leap (Jumping Puzzle)

Morgan’s Leap is a jumping puzzle located at Morgan’s Spiral.

Guild Wars 2 – Maguuma Jungle – Caledon Forest – Dark Reverie (Jumping Puzzle)

Dark Reverie is a jumping puzzle located in the south-eastern part of Caledon Forest. It is accessed by either completing Morgan’s Leap, or by way of a door on the east-most side which must be opened from within.