Guild Wars 2 – The Mists – World vs World – Obsidian Sanctum (Jumping Puzzle)

The Obsidian Sanctum is the long jumping puzzle located in the eternal battlegrounds. It is accessed through any of the three keeps on the map.

Guild Wars 2 – The Mists – World vs World – Mistwrought Vault (Jumping Puzzle)

Mistwrought Vault is a jumping puzzle located in the northwest part of Borderlands in World versus World – Sunny Hill in the Green World, Woodhaven in the Blue World and Longview in the Red World. The main goal of this jumping puzzle is to find the 2 keys to open the Enormous Mistwrought Chest. Both keys will be found in a chest, the chests both have a different path through the jumping puzzle.

To open the Mistwrought Vault, you need two halves of a key, both which you can find near the vault. Tophalfkey.jpg

Guild Wars 2 – Shiverpeak Mountains – Lornar’s Pass – Griffonrook Run (Jumping Puzzle)

Griffonrook Run is a jumping puzzle in the southwest part of Lornar’s Pass. The entrance is directly south of False Lake Waypoint, surrounded by a couple of plants beneath the water.

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Guild Wars 2 – Shiverpeak Mountains – Frostgorge Sound – Shattered Ice Ruins (Jumping Puzzle)

Shattered Ice Ruins is a jumping puzzle located southeast of Ice Floe Waypoint in Frostgorge Sound.

File:Shattered Ice Ruins Entrance.png

Guild Wars 2 – Shiverpeak Mountains – Timberline Falls – Only Zuhl (Jumping Puzzle)

Only Zuhl is a jumping puzzle in Timberline Falls. To reach this waypoint, go into the cave north of the Foundation 86 Waypoint.

Completing this jumping puzzle will award an Explorer achievement. In addition, there is a Giant Destroyer Troll at the end.

File:OnlyZuhlPuzzleLocation.jpg

Guild Wars 2 – Shiverpeak Mountains – Wayfarer Foothills – Shamans Rookery (Jumping Puzzle)

Shamans Rookery is a jumping puzzle located in the western Wayfarer Foothills, north of the Osenfold Shear.

File:Shamans Rookery entrance.jpg

Guild Wars 2 – Shiverpeak Mountains – Snowden Drifts – King Jalis’s Refuge (Jumping Puzzle)

King Jalis’s Refuge is a jumping puzzle cave in the east of Snowden Drifts. The entrance is just north of the Drakentelt.

File:King Jalia's Refuge entrance.jpg

Guild Wars 2 – Shiverpeak Mountains – Dredgehaunt Cliffs – Tribulation Rift Scaffolding (Jumping Puzzle)

The Tribulation Rift Scaffolding is the southwestern section of the Dredgehaunt Cliffs. Up one of the scaffolding presented by the dredge, you find the entrance to this puzzle.

Guild Wars 2 – Ruins of Orr – Cursed Shore – Buried Archives (Jumping Puzzle)

Buried Archives is a jumping puzzle located on the eastern exterior of the Cathedral of Silence in Cursed Shore.

On the outside of the Cathedral of Silence, the first half of the jumping puzzle leads to the southernmost vista in the zone, all that’s needed beyond that is to continue proceeding up the side of the mountain via rocks and coral pads, to a small tomb with bomb traps outside and several ghosts guarding. Upon approaching the chest a Veteran Risen will spawn.

File:BuriedArchivesPuzzleLocation.jpg

Guild Wars 2 – Ruins of Orr – Malchor’s Leap – Scavenger’s Chasm (Jumping Puzzle)

Scavenger’s Chasm is a jumping puzzle.

The puzzle is located at Hope Falls in Malchor’s Leap, near the Valley of Lyss Waypoint. To reach the entrance, follow the left side of the cliff until you are right before the waterfall. Now, you should see a little ledge on the left side of the waterfall. Drop onto the ledge and continue to work your way down. Once you’re at the bottom, enter the cave in the cliffside.

The actual puzzle is to complete 3 chests, for which you need 2/4/6(total: 12) orbs, which are hidden in the puzzle. The achievement is unlocked if you open them all in one day. It is only possible to open the chests in the order 2 -> 4 -> 6, the numbers representing the amount of orbs needed to unlock the chest. Do note that the last chest opens after 5 orbs have been inserted, while the achievement needs 6. Do not leave after opening the chest, but rather keep clicking until the achievement pops up.

The puzzle has a daily reset. You can open the chests once per day, however you can collect the orbs which open the chests repeatedly.

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